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100 Day Design Challenge

I officially began on February 26, 2017 and completed the design challenge on June 5, 2017. I began with little to no design knowledge, and my goal was to become familiar and quicker with design tools and see how much I've improved from Day 1 all the way to Day 100.

The most valuable lesson I’ve learned in the past 100 days was that designing wasn’t just simply placing nice colours and shapes onto a page. It’s really about solving the greater user experience problem, to provide a seamless, problem-free experience for all users, whether it be within an app or a website.

Day 11 - Bizarre Olive

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This turned out worse than I thought. :(

I ended up spending a good 3 hours creating this piece. I just wasn't feeling it today. At first, I thought it was going to take an hour or so, but as I continued, the reflections, the colours, the details and even it being too simple, all got to me. I started by copying a real life drink but that got too complicated, so I switched into semi-copying a graphic form drink by changing some colours.

The easier the design, the harder it is to create.

This is so true. This drink was actually A LOOT harder to create than I thought, it fooled me. But on the bright side, I got quite a bit of practice with Masks.

Mistakes followed by corrections were constantly made. And in the end, I'm far from satisfied. This was the first time I did something reflective/transparent on computer, and I realized I should've review some techniques I've learned back in the day when I sketched before I started this design.

I'll definitely come back to this. Or something else that's reflective.

 
Andrea Ho